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<channel>
	<title>See Jayne</title>
	<link>http://seejayne.com</link>
	<description>See Jayne</description>
	<pubDate>Tue, 14 May 2013 02:23:00 +0000</pubDate>
	<generator>http://seejayne.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Eraserland</title>
				
		<link>http://seejayne.com/Eraserland</link>

		<comments>http://seejayne.com/following/seejayne.com/Eraserland</comments>

		<pubDate>Tue, 14 May 2013 02:23:00 +0000</pubDate>

		<dc:creator>See Jayne</dc:creator>
		
		<category><![CDATA[Illustration, Interactive]]></category>

		<guid isPermaLink="false">5610515</guid>

		<description>&#60;img src="http://payload165.cargocollective.com/1/0/9631/5610515/02_kitty.png" width="670" height="470" width_o="899" height_o="631" src_o="http://payload165.cargocollective.com/1/0/9631/5610515/02_kitty_o.png" data-mid="30265267"  border="0" align="left"/&#62;

Eraserland is the result of a 72 hour game jam (Ludum Dare 26) collaboration between the amazing Little Polygon (aka Max Kaufmann) and myself. Max worked on the code while I worked on the art.

The given theme of the jam was "minimalism" so we decided to erase things. There's 5 levels, each with it's own little puzzle to solve. Max makes games all the time, but I haven't really made very many so a lot of the process was new to me, which was fun. 

&#62;&#62; PLAY THE GAME </description>
		
		<excerpt>  Eraserland is the result of a 72 hour game jam (Ludum Dare 26) collaboration between the amazing Little Polygon (aka Max Kaufmann) and myself. Max worked on the...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	</item>
		
		
	<item>
		<title>Myth Lab</title>
				
		<link>http://seejayne.com/Myth-Lab</link>

		<comments>http://seejayne.com/following/seejayne.com/Myth-Lab</comments>

		<pubDate>Sun, 24 Feb 2013 19:00:30 +0000</pubDate>

		<dc:creator>See Jayne</dc:creator>
		
		<category><![CDATA[Personal, Writing, Experiments]]></category>

		<guid isPermaLink="false">5054406</guid>

		<description>&#60;img src="http://payload137.cargocollective.com/1/0/9631/5054406/makingmagic.jpeg" width="670" height="258" width_o="935" height_o="361" src_o="http://payload137.cargocollective.com/1/0/9631/5054406/makingmagic_o.jpeg" data-mid="27096434"  border="0" align="left"/&#62;

Myth Lab  is an experiment. At the moment it's mostly where I blog about  Technology, Design, and Relationships. After getting out of grad school I realized I needed a place to continue my design research interests and so Myth Lab sort of encompasses experimental projects and current obsessions. But I have aspirations to turn it into something much bigger. Something that includes events and workshops and all sorts of crazy things. So Myth Lab itself is a project that contains many other projects. It's evolving.</description>
		
		<excerpt>  Myth Lab  is an experiment. At the moment it's mostly where I blog about  Technology, Design, and Relationships. After getting out of grad school I realized I...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload137.cargocollective.com/1/0/9631/5054406/prt_1361753397.png" />

	</item>
		
		
	<item>
		<title>Journal Comics</title>
				
		<link>http://seejayne.com/Journal-Comics</link>

		<comments>http://seejayne.com/following/seejayne.com/Journal-Comics</comments>

		<pubDate>Thu, 17 Jan 2013 18:36:11 +0000</pubDate>

		<dc:creator>See Jayne</dc:creator>
		
		<category><![CDATA[Illustration, Personal]]></category>

		<guid isPermaLink="false">4792554</guid>

		<description>&#60;img src="http://payload124.cargocollective.com/1/0/9631/4792554/2012-12-31-Annual-Report.jpeg" width="670" height="1038" width_o="950" height_o="1473" src_o="http://payload124.cargocollective.com/1/0/9631/4792554/2012-12-31-Annual-Report_o.jpeg" data-mid="25588570"  border="0" align="left"/&#62;
&#60;img src="http://payload124.cargocollective.com/1/0/9631/4792554/2011-10-31-Games.jpeg" width="670" height="1034" width_o="954" height_o="1473" src_o="http://payload124.cargocollective.com/1/0/9631/4792554/2011-10-31-Games_o.jpeg" data-mid="25588932"  border="0" align="left"/&#62;
&#60;img src="http://payload124.cargocollective.com/1/0/9631/4792554/2011-09-30-PaloAlto.jpeg" width="670" height="1054" width_o="949" height_o="1494" src_o="http://payload124.cargocollective.com/1/0/9631/4792554/2011-09-30-PaloAlto_o.jpeg" data-mid="25588935"  border="0" align="left"/&#62;
&#60;img src="http://payload124.cargocollective.com/1/0/9631/4792554/2012-08-01-visiting.jpeg" width="670" height="1046" width_o="950" height_o="1484" src_o="http://payload124.cargocollective.com/1/0/9631/4792554/2012-08-01-visiting_o.jpeg" data-mid="25588939"  border="0" align="left"/&#62;

So I have been drawing journal comics off and on since 2002. They exist in various forms scattered around in sketchbooks, zines, and some online. But I've also collected them into printed compilations.

Buy a copy:

Volume 1: Five years of random chunks in my life (2002-2007)

Volume 2: Pinwheels &#38; Papercuts (2008-2012)


And here's an awkward video of me showing the latest book:

</description>
		
		<excerpt>     So I have been drawing journal comics off and on since 2002. They exist in various forms scattered around in sketchbooks, zines, and some online. But I've also...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload124.cargocollective.com/1/0/9631/4792554/prt_1358468295.png" />

	</item>
		
		
	<item>
		<title>Scoot &#38; Doodle on Hangouts</title>
				
		<link>http://seejayne.com/Scoot-Doodle-on-Hangouts</link>

		<comments>http://seejayne.com/following/seejayne.com/Scoot-Doodle-on-Hangouts</comments>

		<pubDate>Thu, 20 Dec 2012 13:25:04 +0000</pubDate>

		<dc:creator>See Jayne</dc:creator>
		
		<category><![CDATA[Illustration, Interactive, S&#38;D]]></category>

		<guid isPermaLink="false">4641621</guid>

		<description>INTERFACE --------------------------------------------------------------------------------------------

&#60;img src="http://payload117.cargocollective.com/1/0/9631/4641621/0402_hop_newui.png" width="670" height="386" width_o="1205" height_o="696" src_o="http://payload117.cargocollective.com/1/0/9631/4641621/0402_hop_newui_o.png" data-mid="30265997"  border="0" align="left"/&#62;
Scoot &#38; Doodle on Hangouts enables up to 10 people to draw &#38; create in real-time on a shared canvas while video chatting. I just work on design, the development is by the fine folks at Carbon Five. Click this big orange button to launch G+ Hangouts and try it yourself:

  &#60;img src="https://ssl.gstatic.com/s2/oz/images/stars/hangout/1/gplus-hangout-60x230-normal.png" alt="Start a Hangout" style="border:0;width:230px;height:60px;"/&#62;


CONTENT --------------------------------------------------------------------------------------------

&#60;img src="http://payload117.cargocollective.com/1/0/9631/4641621/stampset.png" width="643" height="490" width_o="643" height_o="490" src_o="http://payload117.cargocollective.com/1/0/9631/4641621/stampset_o.png" data-mid="24710803"  border="0" align="left"/&#62;
These are a few of the stamp sets I've made for the app. I really love the fact that these have been designed explicitly for collaborative remixing and my favorite part is seeing all the creative ways our users play with them. 

&#60;img src="http://payload117.cargocollective.com/1/0/9631/4641621/challenge-animal.png" width="483" height="215" width_o="483" height_o="215" src_o="http://payload117.cargocollective.com/1/0/9631/4641621/challenge-animal_o.png" data-mid="30266327"  border="0" align="left"/&#62;&#60;img src="http://payload117.cargocollective.com/1/0/9631/4641621/challenge-glasses.png" width="483" height="215" width_o="483" height_o="215" src_o="http://payload117.cargocollective.com/1/0/9631/4641621/challenge-glasses_o.png" data-mid="30266361"  border="0" align="left"/&#62;&#60;img src="http://payload117.cargocollective.com/1/0/9631/4641621/challenge-city_boss.png" width="483" height="215" width_o="483" height_o="215" src_o="http://payload117.cargocollective.com/1/0/9631/4641621/challenge-city_boss_o.png" data-mid="30266426"  border="0" align="left"/&#62;
We also have 2 challenges a week to help inspire our users' creativity. These are just a few of the many we've ran the past few months. Most of our challenge submissions are also featured  our user gallery on Tumblr. </description>
		
		<excerpt>INTERFACE --------------------------------------------------------------------------------------------   Scoot &#38; Doodle on Hangouts enables up to 10 people to draw...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload117.cargocollective.com/1/0/9631/4641621/prt_1368517453.png" />

	</item>
		
		
	<item>
		<title>Caturn's Space Aerobics</title>
				
		<link>http://seejayne.com/Caturn-s-Space-Aerobics</link>

		<comments>http://seejayne.com/following/seejayne.com/Caturn-s-Space-Aerobics</comments>

		<pubDate>Thu, 25 Oct 2012 04:03:30 +0000</pubDate>

		<dc:creator>See Jayne</dc:creator>
		
		<category><![CDATA[Interactive, Animation, Physical]]></category>

		<guid isPermaLink="false">4320174</guid>

		<description>&#60;img src="http://payload101.cargocollective.com/1/0/9631/4320174/champ.png" width="670" height="376" width_o="1132" height_o="636" src_o="http://payload101.cargocollective.com/1/0/9631/4320174/champ_o.png" data-mid="22823735"  border="0" align="left"/&#62;

Caturn's Space Aerobics was a site-specific interactive installation at Children's Fairyland for Magic Lantern, a one-night fundraiser event. 

The actual interaction between the participant and the projection is actually pretty straight forward and limited, Caturn just hoops and dances with the participant and counts the participant's hoop revolutions. 

But for me, the piece is not about showcasing any particularly high-tech wizardry. Instead it provides a way to encourage spectators to become performers in a playful low-pressure way, embodying part of the spectacle themselves. There were also 3 hula hoops, which meant that even if someone was interacting with the installation directly, 2 other people were still able to participate on a different level. 



The other primary goal was to facilitate interaction between strangers. Throughout the night people would continue to cheer each other on to beat records set earlier in the night. They also began to collaboratively create myths around the mysterious Caturn. 

Engagement time varied but overall it seemed people of a wide range of hooping ability enjoyed it. Engagement also increased as the night went on and as crowds became more interactive. The final participant for the night hooped for almost 30 minutes, reaching over 1700 revolutions (while drinking a beer), and inspiring a lot of conversation and interaction with the spectators in the process. The video above is mostly edited to highlight some of this improvised commentary &#38; conversation. 

The projection takes advantage of the unique apple house structure, while double projecting on a mesh, to create an illusion of filling the 3D space. This shows the basic set up during the day and how it ultimately looked at night.

&#60;img src="http://payload101.cargocollective.com/1/0/9631/4320174/day_night.png" width="670" height="753" width_o="953" height_o="1072" src_o="http://payload101.cargocollective.com/1/0/9631/4320174/day_night_o.png" data-mid="22823659"  border="0" align="left"/&#62;

Process

&#60;img src="http://payload101.cargocollective.com/1/0/9631/4320174/8166193858_dac456bffa_b.jpeg" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload101.cargocollective.com/1/0/9631/4320174/8166193858_dac456bffa_b_o.jpeg" data-mid="23659221"  border="0" align="left"/&#62;
For the technical side of things I'm using the NETLab Toolkit widgets, OSCulator, and a Wii Fit Balance board. 

&#60;img src="http://payload101.cargocollective.com/1/0/9631/4320174/132304_10101521663017018_746729419_o.jpeg" width="670" height="397" width_o="1440" height_o="855" src_o="http://payload101.cargocollective.com/1/0/9631/4320174/132304_10101521663017018_746729419_o_o.jpeg" data-mid="22824091"  border="0" align="left"/&#62;
Inside one of the hula hoop is an Aniomagic sparkle which makes the LEDs re-programmable. But the other two just have a bunch of glow bracelets inside of them. I found that was a lot more durable and reliable. Of course it probably would have helped if I actually soldered the LEDs instead of just using electrical tape.

&#60;img src="http://payload101.cargocollective.com/1/0/9631/4320174/8166193306_fe501b634e_b.jpeg" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload101.cargocollective.com/1/0/9631/4320174/8166193306_fe501b634e_b_o.jpeg" data-mid="23659214"  border="0" align="left"/&#62;&#60;img src="http://payload101.cargocollective.com/1/0/9631/4320174/8166193230_0c3f6dd137_b.jpeg" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload101.cargocollective.com/1/0/9631/4320174/8166193230_0c3f6dd137_b_o.jpeg" data-mid="23659211"  border="0" align="left"/&#62;&#60;img src="http://payload101.cargocollective.com/1/0/9631/4320174/8166192844_d620d22801_b.jpeg" width="670" height="502" width_o="1024" height_o="768" src_o="http://payload101.cargocollective.com/1/0/9631/4320174/8166192844_d620d22801_b_o.jpeg" data-mid="23659218"  border="0" align="left"/&#62;</description>
		
		<excerpt>  Caturn's Space Aerobics was a site-specific interactive installation at Children's Fairyland for Magic Lantern, a one-night fundraiser event.   The actual...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload101.cargocollective.com/1/0/9631/4320174/prt_1351151193.png" />

	</item>
		
		
	<item>
		<title>Valentine</title>
				
		<link>http://seejayne.com/Valentine</link>

		<comments>http://seejayne.com/following/seejayne.com/Valentine</comments>

		<pubDate>Mon, 14 May 2012 02:41:34 +0000</pubDate>

		<dc:creator>See Jayne</dc:creator>
		
		<category><![CDATA[Interactive, Personal]]></category>

		<guid isPermaLink="false">3398837</guid>

		<description>&#60;img src="http://payload54.cargocollective.com/1/0/9631/3398837/valentine_image.jpg" width="670" height="2151" width_o="1275" height_o="4096" src_o="http://payload54.cargocollective.com/1/0/9631/3398837/valentine_image_o.jpg" data-mid="17481444"  border="0" align="left"/&#62;

This was a valentine processing sketch I made for a cute guy at school I totally had a crush on. In the end, I was too shy to actually give it to him but it seems a waste to just keep it to myself. So I'll share it publicly instead, open source romance available for download here.
</description>
		
		<excerpt>  This was a valentine processing sketch I made for a cute guy at school I totally had a crush on. In the end, I was too shy to actually give it to him but it seems...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload54.cargocollective.com/1/0/9631/3398837/prt_1336980173.jpg" />

	</item>
		
		
	<item>
		<title>Portals (and friends)</title>
				
		<link>http://seejayne.com/Portals-and-friends</link>

		<comments>http://seejayne.com/following/seejayne.com/Portals-and-friends</comments>

		<pubDate>Wed, 02 May 2012 17:31:33 +0000</pubDate>

		<dc:creator>See Jayne</dc:creator>
		
		<category><![CDATA[Interactive, Illustration, Animation, Physical, MDP, mdp]]></category>

		<guid isPermaLink="false">3326501</guid>

		<description>

Please visit the project site for more information:
portals-and-friends.com

Statement
Any machine-formed space or activity is inherently a magic circle subject to its own set of rules. Within this amorphous space of possibility, Portals (and friends) experiments with new ways of playing together. The system explores opportunities for idiosyncratic interactions by leveraging the affordances of the virtual world, the physical world, and the human imagination as a way to create an experience formerly impossible in the virtual or physical world separately.

Through a combination of interactive prototypes, specialized artifacts, and speculative scenarios, the project challenges our traditional ideas of co-presence and augmented reality by suggesting alternative illusions of playing together virtually and physically. Using the portals, players activate the virtual streets of Google Street View so it can be more like a physical public space, subject to fiction, mutability and personalized uses by multiple people. By literally reaching into the interface with their grabatar, players are able to spontaneously and collaboratively augment the virtual world with props and poppets. At the same time, rovos play in the real world location to make the street more like a virtual world, subject to fantasy, illusion, and co-presence. By summoning the power of The Cloud, players are able to freely enhance the physical world virtually.

Real-time collaging of portals, poppets, grabatars, and rovos in both the virtual and physical world creates a hybrid experience unique to our modern network culture, which is unfazed by notions of space, time, and authorship. The end result ultimately celebrates collaborative remixing and the power of working within a network culture, while proposing more playful modes of interaction between people and technology.

Portals (and friends) was created in 2011-12 as part of an MFA Thesis in Graduate Media Design, at Art Center College of Design.

&#60;img src="http://payload51.cargocollective.com/1/0/9631/3326501/0421_magic circle feature.jpg" width="670" height="437" width_o="720" height_o="470" src_o="http://payload51.cargocollective.com/1/0/9631/3326501/0421_magic circle feature_o.jpg" data-mid="17078474"  border="0" align="left"/&#62;&#60;img src="http://payload51.cargocollective.com/1/0/9631/3326501/0421_portals feature.jpg" width="670" height="437" width_o="720" height_o="470" src_o="http://payload51.cargocollective.com/1/0/9631/3326501/0421_portals feature_o.jpg" data-mid="17078482"  border="0" align="left"/&#62;&#60;img src="http://payload51.cargocollective.com/1/0/9631/3326501/0421_video_feature.jpg" width="670" height="437" width_o="720" height_o="470" src_o="http://payload51.cargocollective.com/1/0/9631/3326501/0421_video_feature_o.jpg" data-mid="17078486"  border="0" align="left"/&#62;&#60;img src="http://payload51.cargocollective.com/1/0/9631/3326501/0421_poppet feature.jpg" width="670" height="437" width_o="720" height_o="470" src_o="http://payload51.cargocollective.com/1/0/9631/3326501/0421_poppet feature_o.jpg" data-mid="17078478"  border="0" align="left"/&#62;&#60;img src="http://payload51.cargocollective.com/1/0/9631/3326501/0421_rovo feature.jpg" width="670" height="437" width_o="720" height_o="470" src_o="http://payload51.cargocollective.com/1/0/9631/3326501/0421_rovo feature_o.jpg" data-mid="17078485"  border="0" align="left"/&#62;&#60;img src="http://payload51.cargocollective.com/1/0/9631/3326501/0421_grabatar feature.jpg" width="670" height="437" width_o="720" height_o="470" src_o="http://payload51.cargocollective.com/1/0/9631/3326501/0421_grabatar feature_o.jpg" data-mid="17078467"  border="0" align="left"/&#62;</description>
		
		<excerpt>  Please visit the project site for more information: portals-and-friends.com  Statement Any machine-formed space or activity is inherently a magic circle subject...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload51.cargocollective.com/1/0/9631/3326501/prt_1335996684.jpg" />

	</item>
		
		
	<item>
		<title>Tiny Thai iPad App</title>
				
		<link>http://seejayne.com/Tiny-Thai-iPad-App</link>

		<comments>http://seejayne.com/following/seejayne.com/Tiny-Thai-iPad-App</comments>

		<pubDate>Thu, 29 Sep 2011 01:58:51 +0000</pubDate>

		<dc:creator>See Jayne</dc:creator>
		
		<category><![CDATA[Interactive, Illustration, Animation]]></category>

		<guid isPermaLink="false">2074056</guid>

		<description>&#60;img src="http://payload.cargocollective.com/1/0/9631/2074056/id269551.png" width="670" height="893" width_o="768" height_o="1024" src_o="http://payload.cargocollective.com/1/0/9631/2074056/id269551_o.png" data-mid="10326428"  border="0" align="left"/&#62;



&#60;img src="http://ax.phobos.apple.com.edgesuite.net/images/web/linkmaker/badge_appstore-lrg.gif" alt="Tiny Thai - Jayne Vidheecharoen" style="border: 0;"/&#62;

Tiny Thai is the first app I've ever made! It's a simple but fun little way to learn the Thai alphabet. Touch the letter to hear the pronunciation of the letter &#38; associated word, and enjoy a cute tiny animation. The idea is to listen to one at a time but I'm told (from both a 33 yr old and a 9 yr old) it's also fun just to press a bunch of them at once : )


Process:

&#60;img src="http://payload.cargocollective.com/1/0/9631/2074056/alphabet001_sm.jpg" width="487" height="704" width_o="487" height_o="704" src_o="http://payload.cargocollective.com/1/0/9631/2074056/alphabet001_sm_o.jpg" data-mid="10327613"  border="0" align="left"/&#62;

I actually started working on this August of last year, doing most of the character design, illustration, and animation working on it here &#38; there for about  2 weeks. But when I tried to get it into Gamesalad I kept running into issues with it crashing on me when I tried to test it on the iPad. I messed around with it for a week before getting frustrated and setting it aside as school started up for the fall. 

Then in March of this year I released a little video of the animations since I didn't want the assets to just sit around in my hard drive. But I got a lot of good feedback on it so I thought I'd give it another go and see if I could get some help making it. I waited around for help for a few months till I got frustrated with that and decided to just give it another go myself. 

So Sep. 18th I downloaded the (much improved) version of Gamesalad, scrapped all the code from the last try, and started the project up again. Redesigned the interface (the original was more like a linear book you would go through), and resized all the illustrations. By the end of the day I had a video of my working demo on the iPad on YouTube. Submitted to Apple for review Sep. 20th and it was approved Sep. 28th.

So i guess depending on how you look at it, it was either a super long process.. taking over a year... or super fast considering I restarted it in earnest 10 days before it was approved.

Either way I'm still super excited that I finally have something I made in the App Store! I'm also excited that I was able to leverage the fact that I'm a Thai designer/animator, even though I actually had to watch YouTube videos to remind myself how to pronounce some of the letters since I don't really speak Thai much nowadays (born in the states and always feeling awkward speaking Thai after all...). I also happen to have the Thai reading comprehension of a first grader. But luckily that's all I needed to make this app!

</description>
		
		<excerpt>      Tiny Thai is the first app I've ever made! It's a simple but fun little way to learn the Thai alphabet. Touch the letter to hear the pronunciation of the...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/0/9631/2074056/prt_1317271704.png" />

	</item>
		
		
	<item>
		<title>Community Sensing</title>
				
		<link>http://seejayne.com/Community-Sensing</link>

		<comments>http://seejayne.com/following/seejayne.com/Community-Sensing</comments>

		<pubDate>Sun, 17 Apr 2011 20:56:04 +0000</pubDate>

		<dc:creator>See Jayne</dc:creator>
		
		<category><![CDATA[MDP, Writing]]></category>

		<guid isPermaLink="false">1322003</guid>

		<description>&#60;img src="http://payload.cargocollective.com/1/0/9631/1322003/IMG_4761.jpg" width="670" height="377" width_o="670" height_o="377" src_o="http://payload.cargocollective.com/1/0/9631/1322003/IMG_4761_o.jpg" data-mid="6417338"  border="0" align="left"/&#62;

How do we define a community? How can design play a role in the community? This exploratory essay reflects upon the notion of communities in spaces and what it means to use design as a catalyst for the creation and destruction of communities. It reflects upon an earlier project, Never Was, to tease out the ways it was able to engage in communities. Works by other designers &#38; artists are highlighted to reference areas I'm interested in. It also begins to discuss a possible proposal for a project to engage the North Hollywood Arts District. 


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While this proposal turned into something completely different , looking back at my initial ideas about community I realize I was still exploring my initial interests, especially as it related to combining the affordances of digital technology and physical space. I found this essay (in addition to The Void) was a great way for me to begin to think about how my interests and ideas were related, and how they might be implemented in projects in the future.</description>
		
		<excerpt>  How do we define a community? How can design play a role in the community? This exploratory essay reflects upon the notion of communities in spaces and what it...</excerpt>

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		<title>Souvenirs From The Internet</title>
				
		<link>http://seejayne.com/Souvenirs-From-The-Internet</link>

		<comments>http://seejayne.com/following/seejayne.com/Souvenirs-From-The-Internet</comments>

		<pubDate>Sun, 17 Apr 2011 19:29:21 +0000</pubDate>

		<dc:creator>See Jayne</dc:creator>
		
		<category><![CDATA[MDP, Physical, Craft]]></category>

		<guid isPermaLink="false">1321720</guid>

		<description>&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1813.jpg" width="670" height="1004" width_o="2048" height_o="3072" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1813_o.jpg" data-mid="6415286"  border="0" align="left"/&#62;

When we travel to far away lands or witness life changing events we collect souvenirs to remind us of their place in our hearts and minds. What about a place that is always shifting? How could we begin to remember the virtual places and events that make up our increasingly digital lives? How can we capture the ephemeral discussions we have with our friends in this virtual space?  

&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1785.JPG" width="670" height="446" width_o="2048" height_o="1365" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1785_o.JPG" data-mid="6415252"  border="0" align="left"/&#62;
Souvenirs From The Internet imagines a world where our networked 3D printers are able to produce physical manifestations of our digital experiences. If we can CNC print on eggs why not plates? Commemorative plates, like Greek pottery, act as archaeological records of modern life. 

&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1808.JPG" width="670" height="446" width_o="2048" height_o="1365" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1808_o.JPG" data-mid="6415261"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1806.JPG" width="670" height="446" width_o="2048" height_o="1365" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1806_o.JPG" data-mid="6415305"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1810.JPG" width="670" height="446" width_o="2048" height_o="1365" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1810_o.JPG" data-mid="6415267"  border="0" align="left"/&#62;
The blue Youtube plates commemorate important viral videos (Numa Numa and JK Wedding Dance). Instead of the actual event or person featured in the video, the plate is celebrating the video itself and the related videos and comments that grew from it.  

&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1811.JPG" width="670" height="446" width_o="2048" height_o="1365" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1811_o.JPG" data-mid="6415277"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1789.JPG" width="670" height="446" width_o="2048" height_o="1365" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1789_o.JPG" data-mid="6415281"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1798.JPG" width="670" height="446" width_o="2048" height_o="1365" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1798_o.JPG" data-mid="6415255"  border="0" align="left"/&#62;
"The Internet" plates celebrate important physical landmarks of our digital age (Amazon, Youtube, Facebook, Craigslist, Google, and Netflix). But of course what's important today could become obsolete tomorrow. And the most important site in 5 years probably doesn't even exist yet. Thus "The Internet" plates could be an annual series embodying the shifting landmarks of our digital life. 

&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1816.JPG" width="670" height="446" width_o="2048" height_o="1365" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1816_o.JPG" data-mid="6415293"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1821.JPG" width="670" height="446" width_o="2048" height_o="1365" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_1821_o.JPG" data-mid="6415311"  border="0" align="left"/&#62;
Similarly, the Facebook Pillows capture a fleeting moment in your News Feed, like a party where all your friends showed up together at the same time. And while they may be far away, in pillow form they'll always be there to comfort you when you need them most.

Process &#38; Reflections
This project initially started as an extension of the Rapid Spam project. I was interested in the affordances of networked rapid prototyping. If the objects of the future are being downloaded from the internet, could these objects then embody parts of our digital life instead of being generic blank objects? 

&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_5289.JPG" width="670" height="502" width_o="2048" height_o="1536" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_5289_o.JPG" data-mid="6460589"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_5290.JPG" width="670" height="502" width_o="2048" height_o="1536" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_5290_o.JPG" data-mid="6460595"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_5292.JPG" width="670" height="502" width_o="2048" height_o="1536" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_5292_o.JPG" data-mid="6460600"  border="0" align="left"/&#62;
Starting with existing objects found around the studio I began to prototype what it might look like to have ordinary things embedded with spam like different types of rashes. In one version  the material on the trash can slowly peels away over time to reveal the hidden spam message. In the second version the message actively emerges out of the material, breaking through the surface of the table. And the stool has a crystal like formation that grows into the spam message over time. Like a patina, spam becomes the way people are able to discover a history within an object that would otherwise be generic. 

&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_5382.jpg" width="670" height="893" width_o="1944" height_o="2592" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_5382_o.jpg" data-mid="6460603"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_5392.JPG" width="670" height="502" width_o="2048" height_o="1536" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_5392_o.JPG" data-mid="6460610"  border="0" align="left"/&#62;
Becoming more interested in the patina and embedding our digital memories into objects I moved away from spam and towards our digital lives. Each layer of the table is made of a piece of our Facebook news feed. As the table wears away the history begins to reveal itself. I liked the idea of this but given the time frame I was unsatisfied by my ability to execute the object with the level of craft I thought it would require. 

&#60;img src="http://payload.cargocollective.com/1/0/9631/1321720/IMG_5440.JPG" width="670" height="502" width_o="2048" height_o="1536" src_o="http://payload.cargocollective.com/1/0/9631/1321720/IMG_5440_o.JPG" data-mid="6460616"  border="0" align="left"/&#62;
At the same time I also began to get interested in the idea of commemorative plates being a physical keepsake of our modern lives. This began with encapsulating White Whine status updates and a Youtube video. 

Looking at the trajectory of the project from the original Rapid Spam idea, I realize that despite the slightly detoured route I ended up making objects closely related to my very initial interest in producing physical tchotchkes of internet memes. But I really believe that without the detour into furniture I wouldn't have ended up with the plates in their current form, which I'm quite fond of.     
</description>
		
		<excerpt>  When we travel to far away lands or witness life changing events we collect souvenirs to remind us of their place in our hearts and minds. What about a place that...</excerpt>

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